Masquerade

These are our starting information. More information will be available at the event. If you have any questions or concerns please contact us at: Maneki-NekoCon@prairiestate.edu.

  1. Standard of Behavior. Think of this Masquerade as being like a rated PG movie, and you're pretty much set. All costumes should cover any socially considered "naughty bits," and should be in good taste. Please refrain from swearing or using any other offensive language or gestures. All contestants are expected to be courteous and respectful onstage; your skit should not be used as a jibe/insult against anyone, nor should you use your stage time to make a political/religious/etc. statement or demonstration. Note that all skits will be subject to approval. Final decision is purely that of Maneki Neko. All decisions are final. Note that any and all costumes deemed unacceptable by Maneko Neko can and will be asked to be left in your room.

  2. Costume Themes. All costume themes are welcome (anime, comic, fantasy, gaming, sci-fi, etc.), so long as they are not offensive, dangerous, or distasteful.

  3. Weapons/Effects Policy.
    1. No live steel. Period. If your costume calls for you to wear a katana or other sharp/dull metal weapon, use an obvious fake. This rule will be strictly enforced.
    2. Other weapons, such as bokken, nunchaku, or other blunt instruments should be used with extreme caution, and never swung in a manner that might injure someone.
    3. No live firearms or gunlike weapons on campus. Any "weapon" that does not comply with the convention cosplay rules will not be allowed. Furthermore, appropriate gun-like weapons must never be pointed directly at any human being, even in jest. If it's necessary to mime a firing action as part of your skit, "shoot" the ceiling or somewhere offstage where no one is standing.
    4. If you are using any other sort of ranged weapon, such as a sling or bow, you will not be allowed to carry any sort of ammunition for such weapons on stage. 
    5. Please do not throw any objects, even soft ones, into the audience.
    6. No fire, flash powder, laser, explosives, or open flame of any kind will be allowed. electronic flashes will be permitted provided that you notify the Masquerade Staff in advance. It will be announced during your 'lead in' by the MC to protect those who may be affected by the flashing lights.

      If you have an questions, or would like clarification, please ask a Masquerade Judge in person during check-in.

  4. Entry Limit. Each contestant may wear one and only one costume, or a group doing an overly large costume. Multiple entries worn by the same person, or one entry worn by multiple people at different times, will not be allowed. No exceptions. Each cosplayer is allowed to cross the stage once. If you are in a skit, you can not also do a 'walk on' entry, and vice versa.

  5. Masquerade Craftsmanship. Craftsmanship is a separate judging which is run concurrent with the masquerade. You may participate in the masquerade without participating in the masquerade craftsmanship judging. However, you must participate in the masquerade in order to have your costume judged for masquerade craftsmanship.

  6. Costume Interaction. Please don't wear or use any messy substances that might ruin the costume of another participant. If you are wearing body paint or make-up, please ensure it will not come off in casual contact with others. Do not leave anything on stage that cannot be picked up by your stage assistant in a few seconds.

  7. Costume Containment. All costumes must be self-contained. Connections to  electrical sockets, amp hook-ups, projection screens, etc. will not be available.

  8. Time Limitation (Please read carefully). There is a time limit of three (3) minutes on skits. Extensions will not be given. If your skit is affecting the flow of the program, or is running excessively long, we reserve the right to interrupt and end your performance. If your skit is so interrupted, it will not disqualify you from winning any of the awards, unless you refuse to leave the stage.

  9. Entry Limitation. In need to run an expedient show, there will be a limited number of skit and walk-on slots available. All entry slots are first-come first-serve.
     
  10. Group Size. There is a limit of eight (8) people per entry. The only exception to this is group craftsmanship, where the group limit is four(4).

  11. Registration. Sign up will be all day on Saturday.

  12. Skit Reviews. Please bring any audio and props. You do not need to be in costume for skit review. During your skit review, you will provide Masquerade Staff the information that you would like to be read when you step onstage. You will perform your skit as if you were on stage for final approval. This allows us to not only read your skit but see the actual performance.

  13. Showtime Requirements. When you arrive at the Masquerade, you must be stage ready, meaning that you are in costume and ready for walk-on or skit performance. All contestants will need to be there by the cutoff time. No exceptions will be made. If you wish to bring something to keep you occupied while you wait (deck of cards, novels, handheld video games), you and you alone will be responsible for the safety of your belongings. Following the stage appearance, the cosplayers will be guided back to the Masquerade waiting area to enjoy the rest of the Masquerade until the awards presentation.

  14. No Surprises. Do not make any last-minute changes in your entry without consulting the Masquerade Staff beforehand, well before the Masquerade starts.

  15. Stage Combat. In the interests of safety, stage combat is strictly restricted.

  16. Masquerade Office Hours/Location. Please consult your program book at Con for Masquerade Office location and hours.

  17. Have Fun!